8/11/2019 Warcraft Heroes Of The Storm
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This page is for how Warcraft and World of Warcraft Assassin-class heroes appear in Heroes of the Storm only. For how the characters act in their own universes, see the pages for those games.
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Gazlowe, Boss of Ratchet
Voiced by:Travis Willingham
'Haha! Anyone order a one-man wrecking crew?'
The leader of the goblin city of Ratchet, Gazlowe designed the foundations for the orcish and Horde capital of Ogrimmar. Being a goblin, one of his greatest natures is tinkering and designing, inventions and creations that always don't tend to be 100% safe.
Gazlowe is a Melee Assassin hero, representing the Goblin Tinker hero unit from Warcraft III, who excels at capturing mercenaries and guarding a location. His trait, Salvager, allows him to collect Scrap from destroyed enemy structures and from his own turrets, restoring mana and reducing his cooldowns in the process. His Rock-It! Turret allows him to place a stationary turret in a targeted location and can store up to two charges. Deth Lazor makes him stand still and charge a long-ranged laser beam that increases in power and length the longer he charges it. Xplodium Charge places a bomb with a 2.5-second delay, exploding and dealing damage and stunning enemies caught in the blast radius. Also, Gazlowe has a fourth ability called Focus Turrets!, which makes his Rock-It! Turrets on the battlefield focus on a single target. His first Heroic is Robo-Goblin, which passively increases his Basic Attack damage by 100% and can be activated to increase his movement speed and Armor for a few seconds. His second Heroic is Grav-O-Bomb 3000, which pulls in enemies after a 2-second delay, dealing heavy damage. His current skins are Chief Engineer Gazlowe, Mad Martian Gazlowe, Big Top Gazlowe, and Paper Bag Gazlowe.
Voiced by:Liam O'Brien (English) Pierre Dourlens (French)
'My hatred is unending!'
Illidan Stormrage, known as 'The Betrayer', is the first of the demon hunters. During the first invasion of the Burning Legion, Illidan feigned allegiance to Sargeras, leader of the Burning Legion, in order to gain more power to defeat them from within; to do this, his eyes were burned away and replaced by felfire flames that granted him demonic eyesight. After the Sundering, the destruction of the Well of Eternity and the creation of the Maelstrom, Illidan ended up attempting to recreate the Well of Eternity with vials of water stolen from the original Well. Despite his good intentions, Illidan was villified by his night elven brethren, most notably by his twin brother, Archdruid Malfurion Stormrage, and the woman they both loved, Tyrande Whisperwind. He was imprisoned underneath the forests of Ashenvale for his crimes.
Ten thousand years later, during the Third War, Illidan was freed by Tyrande to fend off the return of the Burning Legion. Although Illidan had aided the mortal races against the Legion, he became a half-demon hybrid after consuming the powerful skull of Gul'dan. He was banished once again at the end of the Third War, entering into the service of the Burning Legion lieutenant, Kil'jaeden, and attempted to destroy the Lich King in Northrend, but was defeated by Arthas before he could do so. Illidan then retreated to Outland with his army of loyal demons, naga, fel orcs, krokul and blood elves, collecting his strength and resuming his ultimate plan to defeat the Legion. With the help of a group of adventurers, Illidan was prematurely killed by his former jailer, Maiev Shadowsong, who still thought he was working for the Legion. When the Legion invaded Azeroth once more, Illidan was resurrected, this time leading the army that eventually defeated the Legion. In the end, Illidan became Sargeras' eternal jailer. Illidan represents the Demon Hunter hero unit from Warcraft III, and is a Melee Assassin Hero who doesn't use secondary resources other than his abilities' cooldowns. His trait, Betrayer's Thirst, grants him Life Drain and cooldown reduction on each successful Basic Attack. His basic abilities include Dive, charging towards an enemy followed by a forward-flip over the enemy's head; Sweeping Strike, a dash which boosts his attack damage for a few seconds; and Evasion, letting him dodge all incoming basic attacks for a duration. His heroic abilities include Metamorphosis, nuking an area as he transforms into a demonic form with increased hit points per enemy hero hit by the nuke; and The Hunt, a massive-distance dash on a target that stuns on impact. His current skins are Eredar Armor Illidan, Shan'do Illidan, Spectre Illidan, Lunar Illidan, and Betrayer Illidan.
Voiced by: Debi Mae West
'None shall flee my grasp!'
Maiev Shadowsong is the leader of the Watchers, an elite, secret organisation of night elven police. After Illidan Stormrage almost killed her brother at the end of the War of the Ancients, she voluntarily became the jailer of the Betrayer. For ten thousand years she watched over him, until Tyrande facilitated his escape. It became Maiev's goal to bring him to justice for his crimes, even to kill him if necessary. Even after Malfurion forgave his brother, Maiev chased Illidan into Outland, where she and her forces suffered a complete defeat and Maiev was imprisoned to endure the same pain Illidan suffered for ten thousand years. With the aid of Akama and a handful of heroes, she broke out of her prison and slayed Illidan once and for all.. Or so it seemed, as Maiev had actually secretly trapped Illidan and his Illidari within crystal prisons. During the events of Legion, Gul'dan assaulted her vault and made off with Illidan. In order to save Azeroth, Maiev freed the Illidari demon hunters and began the hunt anew.
Maiev is a Melee Assassin who excels at countering mobile enemies and clumped up targets. Her trait is Vault of the Wardens, which allows her to jump up in the air, becoming briefly untargetable and unstoppable. Her abilities include Fan of Knives, a crescent of knives that has a significantly reduced cooldown if it hits multiple enemies; Umbral Bind, empowering her next basic attack to cleave and briefly chain enemies to Maiev, pulling them to her if they try to flee; and Spirit of Vengeance, summoning a spirit that flies in a straight line and damages enemies before returning to the original cast position. While Spirit of Vengeance is active, the ability becomes Blink, allowing Maiev to teleport to the spirit's location. Her first Heroic is Containment Disc, which fires a skillshot disc that latches on the first enemy hero hit. After a few seconds or once the skill is reactivated, the enemy will be trapped in stasis and have their vision blocked. Her second Heroic, Warden's Cage, summons a ring of warden avatars around her. Enemies who walk into the wardens are thrown into the center of the ring, although each warden will disappear once it hits an enemy. Her current skins are Hellwarden Maiev and Spider Warden Maiev.
Voiced by: Dee Bradley Baker
*squeals*
Mrgglglbrlg rmrmgllg mrggggm. Mrrglglgy, mgllglgl mgggrrmgll MRGGGLGLLM! Mrrggllgggllggll mrrglrlg mrrg mrrg mrrrg.note
Murky is a Melee Assassin who has health about equal to a minion; to compensate, his Spawn Egg trait allows him to place an egg anywhere on the map that Murky will respawn from with a massively reduced respawn timer. Additionally, Murky himself is only worth one-fourth of a death. If the egg is killed, Murky will be revealed and cannot lay a new egg for 15 seconds. His first skill is Slime, which deals a small amount of damage and slightly slows enemies around Murky. If the slow is still active when an enemy is hit with Slime again, the damage is greatly increased. Pufferfish throws out an exploding pufferfish that deals huge damage after a long delay; however, enemies can destroy the pufferfish before it detonates. Safety Bubble places Murky in a bubble, preventing him from doing anything besides moving, but also making him invincible and immune to crowd control. His heroics include March of the Murlocs, summoning a huge amount of murlocs to charge towards Murky's foes, dealing damage over time and slowing whatever they collide with, and Octo-Grab, which summons tentacles from the depths to stun a target enemy hero for a huge duration while Murky whacks them with a fish. His current skins are Landwalker Murky, Funny Bunny Murky, Grunty, Sir Murkalot, and Garden Shambler Murky.
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Samuro, The Blademaster
Voiced by: Samwise Didier
'I hear and obey.'
Samuro is the last blademaster of the Burning Blade clan. A wandering warrior, he's searching for redemption for his clan and his people. Samuro had a run-in with Rexxar during his quest to help Thrall stave off the assault of Daelin Proudmoore, and temporarily helped him. Now, his travels have led him to the Nexus.
Samuro is a Melee Assassin specializing in deceit, speed, and critical hits. He has two traits; Advancing Strikes passively increases his movement speed by 25% for 2 seconds after striking an enemy hero with a basic attack. Image Transmission is an active ability that allows him to switch places with an image. His first ability is Mirror Image, creating two illusory images of himself to serve as temporary decoys, though they have less health and damage than the real Samuro. His second ability is Critical Strike, which passively causes every fourth basic attack he and his images perform to deal 50% increased damage, and can also be activated to get a critical strike on demand. Samuro's third ability, Wind Walk, makes him invisible for 8 seconds while also increasing his movement speed by 30% and allowing him to pass through other units. His first Heroic ability, Bladestorm, turns Samuro into an unstoppable whirlwind of death as he spins around, striking all enemies around him with his blade. His other Heroic, Illusion Master, is a passive ability that increases his Mirror Images' attack damage, greatly reduces the cooldown of Image Transmission, and allows the player to manually control the images. His current skins are Burning Blade Samuro, Hellblade Samuro, and Monkey King Samuro.
Voiced by:Tara Platt (English), Céline Melloul (French)
'Here. We. Go.'
After her parents were killed by bandits, Valeera Sanguinar survived her rough childhood and the Scourge by stealing. She was eventually caught, but didn't go down without a fight, and her fighting prowess attracted the notice of the orc gladiator manager, Rehgar Earthfury. He handpicked and trained Valeera for his gladiator team, along with Broll Bearmantle and Bloodeye Redfist, until Bloodeye was killed by the mate of a fighter he slew. Rehgar quickly replaced Bloodeye with an amnesiac human he found, who would later be called Lo'Gosh — actually the missing king of Stormwind, Varian Wrynn. Fighting together as a team of three, Valeera formed a great friendship with Broll (who treated her like a surrogate child) and Varian. The trio eventually broke away from their lives as gladiators, restored Varian's memory and throne, and rid Stormwind of the influence of the Black Dragon broodmother, Onyxia. As a result of this, Valeera became Varian's bodyguard and adviser and swore loyalty solely to Varian and his son, Anduin, and while she is proud of her blood elven heritage, she associates herself with neither the Alliance nor the Horde.
After participating in the Battle for the Undercity and helping in the defeat of Cho'Gall, Valeera seemingly vanished with no one knowing her whereabouts. In truth, she joined The Uncrowned, a rogue organization that secretly deals with unknown threats. With the defeat of the Burning Legion and Anduin's coronation, she returned to Stormwind as Anduin's secret spy and adviser. Valeera is a Melee Assassin based on a classic Rogue from World of Warcraft. She uses Energy instead of Mana, which has a small pool that quickly regenerates. She also uses Combo Points, of which she can hold up to three. Valeera's trait, Vanish, allows her to enter Stealth, increasing her movement speed, making her Unrevealable for one second, and allowing her to pass through units. While Stealthed, Valeera gains a unique set of abilities. Ambush instantly deals a large amount of damage to a target and lowers their Armor; Cheap Shot briefly stuns her target and then blinds them for a lengthy duration; and Garrote deals moderate damage and additional damage over time as well as silences her target. All of her stealthed abilities break her Stealth and award one Combo Point if they hit an enemy hero. If Valeera remains in stealth for 3 seconds, her stealth abilities gain heavily increased range, allowing her to teleport behind the target when used. Out of stealth, her Basic Abilities are Sinister Strike, a short dash that ends if she hits a hero, awarding one Combo Point and lowering the cooldown to one second; Blade Flurry, which deals damage to all enemies around Valeera and awards her one Combo Point per hero hit; and Eviscerate, which consumes all her Combo Points to slice a target, dealing increased damage per Combo Point spent. Her Heroic abilities are Smoke Bomb, a cloud of smoke that keeps Valeera Unrevealable (even while attacking) and grants her armor while she remains inside; and Cloak of Shadows, briefly making her Unstoppable, clearing Damage Over Time, and granting her 75 spell armor. Neither of her heroics break Vanish. Her current skins are Bloodfang Valeera, Demon Hunter Valeera, Vampire Slayer V, Nightslayer Valeera, and Cosmic Force Valeera.
Ranged AssassinsVoiced by:Karen Strassman
'Here we go again!'
Chromie (aka Chronormu) is a bronze dragon, tasked with maintaining and restoring Azeroth's timeline. Disguised as a gnome, Chromie would ask adventurers in World of Warcraft to help her maintaining the timeline and was eventually sent by the bronze dragonflight to investigate the Nexus.
Chromie is a powerful Ranged Assassin focusing on burst damage; her abilities take a few seconds to charge up, but deal massive damage if they connect. Her trait is Timewalker, which grants her access to Talents two levels before other characters* . Her first ability is Sand Blast, a long-range skillshot that damages the first enemy it hits and leaves behind a Time Echo that Basic Attacks and casts the next Sand Blast alongside Chromie. Dragon's Breath is a ranged area of effect that strikes three times in a line, with no indication to enemies where it's going to land. Time Trap is an invisible ward placed on the ground that arms after two seconds. Once armed, Chromie can activate her trait key to trap all enemies and allies in the area in Stasis, making them invulnerable but unable to act. Her Heroic abilities are Slowing Sands, an area-of-effect debuff with no maximum duration that slows enemies within it, with the slow amount increasing as enemies remain inside; and Temporal Loop, which causes an enemy hero to teleport after three seconds to where they were when you cast it on them, and also increases Chromie's cooldown speed while it counts down. Her current skins are Timewalker Chromie, Fel Queen Chromie, Dream Genie Chromie, Creepie Chromie, and Techno Vandal Chromie.
Voiced by: Michael Sorich (English), Gilbert Levy (French)
'Let's fly!'
A dwarf of the Wildhammer clan of Aerie Peak, Falstad aided future Kirin Tor archmage Rhonin in the events of the Day of the Dragon, a conflict wherein Rhonin, Vereesa Windrunner and Falstad and his dwarven scouts fought against the remnants of the Dragonmaw clan and helped free the Red Dragon Aspect Alexstrasza from their grasp. Following the closing of the Dark Portal, he assumed control of the Wildhammer clan, as it was believed his superior, Kurdran Wildhammer, had been killed in action. In reality, Kurdran had been trapped on the ruins of Draenor, known as Outland. After King Magni Bronzebeard was turned into stone, the Council of Three Hammers took charge of the kingdom of Ironforge, with Falstad representing the Wildhammer clan.
Since the events of The Shattering: Prelude to Cataclysm, he has served as the Wildhammer representative on the Council of Three Hammers, the governing body of the dwarven city of Ironforge. Falstad's gryphon mount, Swiftwing, is said to be one of the mightiest gryphons in the Wildhammer's retinue. Falstad is a Ranged Assassin who can fill most damage roles. His Tailwind trait allows him to move faster if he hasn't taken any damage for a while. His basic abilities include: Hammerang, which throws an electric hammer which boomerangs back to him and slows down all enemies hit; Barrel Roll, a short dash that passes over terrain and grants him a shield; and Lightning Rod, which targets an enemy and barrages them with lighting strikes as long as they are in range. His Heroic abilities include Mighty Gust, a strong gust of wind that knocks enemies far away and slows them; and Hinterland Blast a long-ranged lightning bolt that deals massive damage in a straight line after a channel. Each enemy hit reduces the cooldown. Instead of mounting, Falstad can use Flight to fly to a target location after a wind-up, potentially very far away. His current skins are Gryphon Master Falstad, Storm Lord Falstad, and Buccaneer Falstad.
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Greymane, Lord of the Worgen
Voiced by: Cameron Folmar
'Gilneas will rise again!'
Genn Greymane is the king of Gilneas, an Industrial Revolution-era Britain-like kingdom that once was part of the Alliance. Following the Second War, Genn left the Alliance and built a massive wall to isolate Gilneas from the rest of the world. Years later when the Scourge tore Azeroth apart, Gilneas itself came under attack when the worgen curse, caused by Archmage Arugal, let them loose. Genn rallied his people to escape it, but became cursed as a result. Years later, the Forsaken, led by Sylvanas Windrunner, attacked Gilneas. Genn discovered a way to cure the worgen curse while retaining its strengths. He was only able to do this with the assistance of the night elves, and as a result, Gilneas rejoined the Alliance to fight back against the Horde.
Greymane is classified as a Ranged Assassin, and wields a pistol in addition to a sword in his off-hand. However, his trait, Curse of the Worgen, allows him to switch back and forth into Worgen form under certain conditions, during which he attacks with teeth and claws, hits 40% harder, and has 10 Armor to protect him. In Human form, Greymane can throw a Gilnean Cocktail which explodes on contact with an enemy, dealing light damage and greater damage to enemies behind them. In Worgen form, this is instead a Razor Swipe that lunges him forward and damages all enemies in front of him. In both forms, Inner Beast boosts Greymane's attack speed temporarily. Each time Greymane attacks, the duration is refreshed and its cooldown is reduced. Darkflight is the crux of Greymane's gimmick; it allows him to shift into Worgen form and lunge at an enemy, dealing damage and taking the fight to them in melee range. Darkflight is replaced with Disengage in Worgen form, allowing Greymane to roll away while shifting back into a Human. Greymane's first heroic is Go for the Throat. Greymane shifts into Worgen form and pounces on an enemy for significant damage; if it results in a kill, the cooldown is revoked for a short window, allowing him to use it again. His second heroic is Cursed Bullet, which lets Greymane shift into Human form and fire a bullet in a straight line, damaging the first enemy hero hit by the bullet for a percentage of their remaining health. His current skins are Hunter Greymane, Ringmaster Greymane, Doctor Wolf & Stein, and WatchdogGreymane.
Voiced by:Troy Baker (English), Patrice Baudrier (French)
'I will not be denied.'
The orcish warlock of the Stormreaver Clan and possibly the most evil being on Azeroth, dubbing himself 'Darkness Incarnate'. Gul'dan is driven by nothing but personal gain and power. He was the first orc to abandon the shamanistic way and serve Kil'jaeden of the Burning Legion, becoming the first warlock, and he was responsible for the corruption of orcs by having them drink Mannoroth's blood. Nevertheless, he became a prominent member of the Old Horde and brought forth many of its advancement such as the dark magic of ogre magi and death knights. Despite his promises to the Legion, Gul'dan's greed was his undoing; during a pivotal invasion by the Horde, Gul'dan took his Stormreavers and Twilight's Hammer to the Broken Shore to locate the Eye of Sargeras and attain godlike powers. When he opened the Tomb of Sargeras, he was instead torn to shreds by the demons that resided inside.
Gul'dan is a Ranged Assassin hero with significant sustained damage potential. While he uses mana as a resource, Gul'dan does not possess innate mana regeneration; instead, he uses his trait Life Tap to gain mana at the cost of health. Fel Flame is a low-cooldown wave of fire that damages all enemies it hits. Drain Life has Gul'dan channel to siphon health away from a target unit and replenish his own, allowing him to maintain his assault. Corruption creates three blasts in a line that apply a large Damage Over Time. Corruption damage stacks with itself, meaning that hitting an enemy with all three blasts will cause significant damage. His Heroic abilities are Rain of Destruction, which bombards a large area with randomly-falling demonic meteors after a short cast; and Horrify, which causes enemy heroes around a targeted point to run away uncontrollably for two seconds. His current skins are Shadow Council Gul'dan, Balespider Gul'dan, and Dark Nexus Gul'dan.
Jaina, Archmage
Voiced by:Laura Bailey (English), Nathalie Homs (French)
'I'm here to help!'
A young human prodigy, Jaina Proudmoore was a noble from Kul Tiras who went to study magic with the Kirin Tor in Dalaran. Jaina's abilities as a mage excelled and she became one of the youngest but most skilled mages in the land. During the beginning years of the Third War, Jaina aided Prince Arthas in investigating the plague of undeath in its initial stages, but later left him when Arthas decided to purge Stratholme. She then heeded the words of Medivh and took her forces to Kalimdor, where she arranged an uneasy alliance with the orcish Horde and eventually the night elves against the Burning Legion. She and her people then settled on Theramore Isle, building a new kingdom and a new peace with the orcs. When Garrosh Hellscream took control of the Horde, Theramore was destroyed by a mana bomb, leading to Jaina turning against the Horde completely and becoming the new leader of the Kirin Tor after Rhonin's death.
Jaina is a Frost Mage-based Ranged Assassin, who represents the Archmage hero unit from Warcraft III. Jaina's main mechanic is based on her trait, Frostbite, that makes her abilities apply a Chill effect on enemies, slowing them and improving the damage of her other abilities by 50% for a short period of time. In addition, she will be able to use her Improved Ice Block once she has dealt enough damage to Chilled heroes, which puts her in Stasis for a short time and applies Chill to nearby enemies when it expires. Her basic abilities include the classic Frostbolt, a single-target skillshot, Blizzard, three showers of icicles in a targeted area, and Cone of Cold, a short-range blast of cold wind. Her Heroic abilities are Ring of Frost, which summons a ring-shaped rune that freezes enemies in place and applies Chill to all who are either hit or walk through the ring; and Summon Water Elemental, which summons a Water Elemental Jaina can control. Its attacks apply Chill. Her current skins are Arcanist Jaina, Tempest Regalia Jaina, Lunar Jaina, Winter Veil Jaina, Theramore Jaina, and Dreadlord Jaina.
Voiced by:Quinton Flynn (English), Bernard Bollet (French)
'Selama ashal'anore.'note
Once a prince of the high elves and one of the ruling archmages of Dalaran, Kael'thas Sunstrider witnessed the destruction of Quel'Thalas and his people being brought to near-extinction by the Scourge. After the destruction of the Sunwell, the high elves suffered from magical withdrawal as they lost their source of magic. Desperate and shunned, Kael'thas found himself pledging allegiance to anyone who would provide safety and shelter for his people. Eventually, he would join Illidan Stormrage during his campaign against the Frozen Throne, who taught Kael the secrets to siphon magic. Unfortunately, Arthas defeated them all and forced Kael'thas and the others to retreat to the Outland to bide their strength. Not one to suffer in his setbacks, Kael eventually grew tired of Illidan's slow method, and secretly turned his attention to a new, darker source of power..
Kael'thas is a Fire Mage-based Ranged Assassin, who represents the Blood Mage hero unit from Warcraft III. His trait, Verdant Spheres, can be activated to add power and extra qualities to the next basic ability he casts. Flamestrike summons a pillar of fire after a short delay; with Verdant Spheres, the pillar increases its area-of-effect. Living Bomb deals initial damage to a target and will explode, dealing more damage and spreading Living Bomb to all enemy heroes caught in the explosion; with Verdant Spheres, the spell costs no mana and has no cooldown. Gravity Lapse summons a tornado which stuns the first enemy it hits; with Verdant Spheres, it will hit the first three enemies and its stun duration is increased. His first Heroic is Phoenix. Kael'thas summons the Phoenix God, A'lar, who flies to and guards a target location, attacking the nearest enemy in its area and dealing splash damage. Kael'thas' other choice is Pyroblast. He channels for a period then unleashes a slow, homing fireball which deals massive damage to a single target and half damage to any enemies nearby. The fireball cannot be intercepted and will last until it reaches its target. His current skins are Sovereign Kael'thas, Storm Punk Kael'thas, Cyberhawk Kael'thas, Stormbot Kael'thas, and Lunar Kael'thas.
Voiced by:Michael McConnohie
'Obey the call!'
Kel'Thuzad was once one of the ruling archmages of the Kirin Tor. However, he dabbled in necromancy and was expelled from the order. He then felt the call of the Lich King, and became his greatest necromancer, founding the Cult of the Damned. Eventually, Prince Arthas would find Kel'Thuzad and slay him for creating and spreading the plague that infested Lordaeron. But that was not his end. After Arthas' Face–Heel Turn and subsequent transformation into a death knight, Kel'Thuzad's ghost began to haunt him. On the orders of Tichondrius, Arthas took Kel'Thuzad's remains to the Sunwell and resurrected him as a lich.
As a lich, Kel'Thuzad completed a summoning ritual to usher Archimonde into the world. Realizing the Burning Legion had no more use for the Scourge, he sent Arthas to Kalimdor to set the Legion's fall in motion. After the Third War, the Lich King was nearly killed and Arthas had to retreat to Northrend, eventually becoming one with Ner'zhul. Kel'Thuzad stayed behind and oversaw the Scourge from the floating citadel of Naxxramas until he was defeated by adventurers sent by the Argent Dawn and the Scarlet Crusade. During Wrath of the Lich King, Naxxramas returned to Northrend, and, resurrected after his first defeat, Kel'Thuzad once again controlled large portions of Northrend from his floating necropolis. Kel'Thuzad is a crowd-control heavy Ranged Assassin mage who represents the Lich hero from Warcraft III. His first ability is Death and Decay, which launches a skillshot that creates a damaging pool of decay upon hitting an enemy. His second ability, Frost Nova, freezes an area, damaging and slowing enemies hit while rooting enemies in the center. His final basic ability is Chains of Kel'Thuzad, which damages the first enemy hero it hits. It can then be recast to hit another target; both hit enemies are then pulled towards each other and stunned. His trait is Master of the Cold Dark. Every time he hits an enemy hero with Chains of Kel'Thuzad or roots them with Frost Nova, he gains a stack of Blight. At 15 Blight, he gains the Glacial Spike ability, creating a pillar of ice that he can chain enemies to with Chains of Kel'Thuzad. At 30 Blight, he receives 75% bonus spell power. Kel'Thuzad's first Heroic is Frost Blast, which fires an enormous icy meteor at an enemy hero, damaging them and dealing greater damage to any enemies near the target. All enemies hit are rooted. His second Heroic is Shadow Fissure. Kel'Thuzad creates a fissure anywhere on the battlefield, which detonates after a long delay, dealing massive damage to any enemy heroes it hits. His current skin is Star Lich Kel'Thuzad.
Voiced by: Amy Walker (English) Anneliese Fromont (French)
'The hunt is on!'
Lunara is a dryad, the Dryad, amongst the night elf Sentinels. As her title suggests, she's the first to be created by the demigod Cenarius. Much like Brightwing, she is an Original Generation character meant to represent a generic game unit — the Dryad, naturally.
Lunara is a Ranged Assassin hero that focuses on pursuing enemies and wearing them down with heavy damage over time. Her trait, Nature's Toxin, causes her attacks and damaging abilities to poison targets, dealing damage over time. Repeated applications of the toxin increase its duration. Noxious Blossoms is a straightforward area-of-effect damage ability with a short delay, easily spreading Nature's Toxin to multiple targets. Crippling Spore slows all enemies afflicted by Nature's Toxin and applies an additional stack. Her third ability summons a Wisp that grants vision and has increased vision while inside a bush. It can be directly controlled by Lunara. Her Heroic abilities are Thornwood Vine, which deals damage to all units in a line and holds up to 3 charges, and Leaping Strike, which causes Lunara to become Unstoppable and leap over the enemy while attacking them for heavy damage and briefly applying a massive slow, with up to 2 charges. Lunara does not use mounts. Instead, her Dryad's Swiftness grants her a passive 20% bonus to her movement speed. Her current skins are Wild Champion Lunara, Sentinel Lunara, Winter Veil Lunara, Warden Lunara, and La Parca Lunara.
Voiced by: Patty Mattson (English), Laurence Bréheret (French)
'Victory for the Forsaken!'
Sylvanas was the Ranger-General of the Silvermoon, and a member of the famed Windrunner family. Serving the Alliance to fight against the orcish Horde during the previous wars, her marksmanship was unmatched. However, when the Undead Scourge, led by the fallen prince of Lordaeron Arthas Menethil, attacked Quel'Thalas, in spite of her bravery and cunning, Sylvanas was defeated and as a retribution for her pestering, Arthas defiled her soul using Frostmourne and turned her into a Banshee. She managed to regain her will due to Illidan's spell to Northrend, weakening the Lich King's grip towards her. With that, she rounded up several loyal undead and declared themselves the Forsaken.
Sylvanas and the Forsaken later became a part of the Horde, but she has never forgotten how she was robbed from her living rights from Arthas. After the Lich King's demise, her revenge was fulfilled, but some of her subordinates caused damage towards both the Alliance and the Horde, instilling further distrust on her. After contemplating suicide since her revenge was fulfilled, Sylvanas decided against it and made a pact with the Val'kyr in order to ensure that the Forsaken would continue to exist. Sylvanas is a Ranged Assassin hero based on the Dark Ranger hero from Warcraft III, who is specially suited to disable units and structures. She has two traits: Banshee's Curse, inflicts enemies that are hit by Sylvanas' Basic Attacks with up 3 Banshee's Curse stacks. At 3 stacks, enemies will take increased damage by Sylvanas until the debuff expires. Her other trait, Black Arrows, can be activated to stun all minions, mercenaries and structures that are damaged by her for a short time. Her basic abilities include Withering Fire, which fires five arrows in quick succession at the nearest enemy, and will reset the cooldown when she scores a takedown; Shadow Dagger, a Damage Over Time attack which spreads between nearby enemies when Sylvanas attacks the initial target; and Haunting Wave, a group of damaging banshees which move forward and can be reactivated to teleport to their location. Her first heroic, Wailing Arrow, fires a powerful shot which can be detonated to damage and silence enemies in an area. Her other choice is Mind Control, a skillshot which will silence and slow the first enemy hero hit and force them to move towards Sylvanas. Her current skins are Dark Lady Sylvanas, Ranger-General Sylvanas, Sugar Plum Sylvanas, Warchief Sylvanas, Blood Raven Sylvanas, and Lunar Sylvanas.
Voiced by: André Sogliuzzo
'Make way for da bad guy!'
The chieftain of the forest trolls of the Amani tribe and a former member of the Old Horde. Zul'jin waged war against the elves of Quel'Thalas to defend his home of Zul'Aman and united the trolls there with his own charisma. While at first declining the offer the join the Old Horde, after being rescued from the captivity of the elves by Orgrim Doomhammer, an indebted Zul'jin pledged loyalty to the Old Horde and handled the battle against the elves of Quel'Thalas. However, when the Old Horde was defeated, Zul'jin seemingly vanished and the Amani trolls scattered and returned to the life of savagery. In truth, he had been captured again and tortured by the high elves. Although he eventually escaped, his hatred of the elves boiled into a rage that threatened to consume all of Azeroth.
Zul'jin is a Ranged Assassin who represents the classic Warcraft II Axethrower unit. His trait, Berserker, passively increases his attack speed based on the amount of health he is missing. It can also be toggled to increase Zul'jin's attack damage at the cost of health per attack. Furthermore, Zul'jin has a baseline quest: You Want Axe? permanently increases his basic attack damage for every fifth basic attack he lands on a hero. After attacking heroes 75 times, his attack range is increased. After attacking heroes 150 times, Twin Cleave will revolve a second time. His first basic ability is Grievous Throw, a skillshot that hits the first two enemies in its path and marks them. Marked targets take bonus damage from Zul'jin's next three basic attacks. His second basic ability is Twin Cleave, where he throws two axes in a large, circular arc, dealing damage and slowing enemies hit. His third basic ability is Regeneration, allowing Zul'jin to channel and heal 30% of his maximum health over 4 seconds, but with it being canceled upon taking any damage. Additionally, Zul'jin can temporarily cut his current health in half with Amani Rage, which he will restore over time. His first Heroic ability is Taz'dingo!, which makes Zul'jin Unkillable when activated - his health can be reduced to 1, but no lower. The other choice, Guillotine, throws an enormous axe that deals medium damage and greatly increased damage based on how injured Zul'jin is. His current skins are Warbringer Zul'jin, Emberlord Zul'jin, and Lunar Zul'jin.
UpcomingIndex
Heroes of the Storm is a multiplayer online battle arena video game developed and published by Blizzard Entertainment for Microsoft Windows and macOS, which released on June 2, 2015.[1] The game features heroes from Blizzard's franchises including Warcraft, Diablo, StarCraft, The Lost Vikings, and Overwatch. The game uses both free-to-play and freemium models and is supported by micropayments, which can be used to purchase heroes, visual alterations for the heroes in the game, and mounts.[2][3] Blizzard does not call the game a 'multiplayer online battle arena' or an 'action real-time strategy' because they feel it is something different with a broader playstyle; they refer to it as an online 'hero brawler'.[4] At the end of 2018, Blizzard announced that game was being transitioned to a long-term support plan, with some staff members moved to other projects and its official tournament circuit cancelled.
Heroes Of The Storm Tier ListGameplay[edit]
Captured temple fires laser beam on red team's forts on Sky Temple map.
Heroes of the Storm revolves around online 5-versus-5 matches, operated through Blizzard's online gaming service Battle.net. Players can choose from different game modes, which include playing against computer-controlled heroes or other players. Initially, no heroes are permanently available for use; however, players may choose from a list of heroes that are free to use from a weekly rotation. By using gold coins, the in-game currency, or through microtransactions, they can gain permanent access to a hero. There are 86 heroes in the game as of May 2019, divided into six separate roles: Tank, Bruiser, Ranged Assassin, Melee Assassin, Healer, and Support.[5] In addition, there are currently 15 maps available to play, each of which has different objectives to secure, with some having different victory conditions.[6]
Experience points, which can be gained by being nearby enemy units when they're killed, are shared across the entire team. When a team reaches a certain experience point threshold, every hero on that team levels up, acquiring slightly amplified powers. Every few levels, players may select a talent which offers a new ability, or augments an existing one. This leveling system emphasizes the importance of teamwork and planning, since a player's action can affect the whole team.
Players can also utilize various mounts, such as animals, robots and clouds, to increase their movement speed, automatically dismounting when attacking, receiving damage or using any ability.
Game modes[edit]
The rules of Heroes Brawl change every week.
Matchmaking[edit]
Matchmaking is based on the Elo rating system with proprietary adjustments.[citation needed] Players are matched against people with similar rating(s).[citation needed]
Development[edit]
As a part of the arcade feature for StarCraft II: Wings of Liberty, a custom map called 'Blizzard DOTA' was announced alongside several other mods of Blizzard Entertainment at BlizzCon 2010.[9] At that time, the map was developed to showcase the modding abilities that were to be added to StarCraft II.[10] In 2011, however, development of Blizzard DOTA was rebooted and demoed at BlizzCon 2011.[11][12] In comparison to the previous iteration previewed at BlizzCon 2010, the gameplay was described as 'fast' and 'streamlined.'[13][14]
Following the announcement of Dota 2 by Valve Corporation, Rob Pardo, the executive vice president of Blizzard Entertainment, expressed concern at Valve using and trademarking a name that originated from within the Warcraft III community[citation needed]. Following a failed trademark injunction on the part of Riot Games, Blizzard acquired Riot's subsidiary, DotA-Allstars, LLC., the original company that represented the servicing of Defense of the Ancients[citation needed]. Subsequently[citation needed], Blizzard filed an opposition against Valve for claiming the DotA trademark.[15] On May 11, 2012, Blizzard and Valve announced that the dispute had been settled, with Valve retaining the commercial franchising rights to the term 'Dota', while Blizzard would change the name of Blizzard DOTA to Blizzard All-Stars. Blizzard, however, will retain the right to use DOTA name non-commercially. This includes promoting DOTA-style maps made for Blizzard games by the community.[16]
In June 2012, Dustin Browder, the director of StarCraft II, stated that Blizzard All-Stars did not have a release date, but that it would definitely be after the release of StarCraft II: Heart of the Swarm.[3] In an interview in January 2013, he noted that parts of the game were 'starting to feel really good', with 'a really tight multiplayer experience', but that there was no way to project a timeline on it, since it was not complete enough to run a company-wide internal alpha test.[17] In February 2013, the Activision Blizzard fourth quarter 2012 earnings report listed Blizzard All-Stars as one of the areas of continued investment for Blizzard throughout 2013.[18] Dustin Browder commented in March 2013 that a few artists had transitioned from the StarCraft II: Heart of the Swarm team, to work on Blizzard All-Stars for the time being along with the few designers on the team.[19]
In August 2013, Blizzard president Mike Morhaime said that the game had reached a significant internal testing milestone, and was going into wider internal testing. Describing it as an 'action real-time strategy' game, he said that Blizzard was looking to put their own spin on the genre and challenge some of the existing design paradigms. The Blizzard All-Stars team was expanded in May 2013, from some of the resources who were reallocated when Blizzard's Titan project was rebooted and the team downsized.[20] On October 17, 2013, the name of the game was changed to Heroes of the Storm.[21]
Heroes of the Storm entered a technical alpha testing phase on March 13, 2014,[22] which went offline on September 22, 2014.[23] The technical alpha went back online on October 7, 2014 for North America, Latin America, South East Asia, Australia, and New Zealand. The servers for Europe, Korea, China and Taiwan went online in the following weeks.[24] The technical alpha continued until the beginning of the closed beta. Closed beta testing started on January 13, 2015.[25] As of February 2015, over 9 million players had signed up for eligibility to receive an invite to beta testing.[26] The open beta of the game began on May 19, 2015, and the full version of the game was released on June 2, 2015.[1]
Promotions[edit]
While the game was in Alpha testing, Blizzard ran a promotion as part of the pre-order for Diablo III: Reaper of Souls, which unlocked Valla as a free hero.[27] To mark the release of Heroes of the Storm, Blizzard had crossovers implemented between Blizzard games. Players who reached account level 12 in Heroes of the Storm received the Heroes of the Storm themed card back in Hearthstone and after winning 100 play mode matches in Hearthstone received the Hearthstone Card mount in Heroes of the Storm.[28] Players who reached account level 20 in Heroes of the Storm received a Grave Golem battle pet in World of Warcraft and after reaching level 100 in World of Warcraft received an Ironside Dire Wolf mount in Heroes of the Storm.[29] After the Diablo hero patch, any player who purchased Diablo III was given the Diablo hero free for a limited time; players who reach level 12 in Heroes of the Storm will receive a unique pennant and portrait frame in Diablo III and reaching level 70 Season 4 and beyond receive Malthael's Phantom mount in Heroes of the Storm.[30] Players who purchase the StarCraft II: Legacy of the Void deluxe or collector's editions receive a Void Seeker mount in Heroes of the Storm and purchasing any edition of Legacy of the Void unlocks the Artanis hero.[31] Players who purchase the Origins Edition of Overwatch unlock Tracer as a free hero.[32]
During the Nexus Challenge event (November 15, 2016 – January 4, 2017), each player who completed 15 games of Heroes of the Storm together with a friend received the Oni Genji skin, Oni Genji Portrait and Oni Genji Spray in Overwatch, and Zarya as a free hero in Heroes of the Storm. After completing 30 games with a friend, players unlocked four additional heroes (Auriel, Greymane, Kerrigan, Li-Ming), the Orochi Hovercycle mount, and a 30-Day Stimpack in Heroes of the Storm.[33]
During the For Azeroth! event (February 14, 2017 – March 14, 2017, then extended for March 17, 2017 – March 26, 2017), each player who completed 15 games of Heroes of the Storm together with a friend while playing as a Warcraft character, received a Flames of Judgement Charger mount and a 10-day stim pack to use in-game. They also received a Primal Flamesaber mount for World of Warcraft.[34]
During the Nexus Challenge 2.0 event (April 24, 2017 – May 22, 2017), all players could choose to permanently unlock 1 of 4 Mega Bundles; Assassin, Flex, Support & Specialist, and Tanks & Bruisers. For each of the 4 weeks of the event, players who completed 5 matches with a friend could unlock various Overwatch-themed rewards for the players' Heroes of the Storm and Overwatch accounts.[35]
Heroes of the Storm 2.0[edit]
On March 29, 2017, game director Alan Dabiri announced Heroes of the Storm 2.0, described as 'a culmination of all the ways Blizzard transformed the Nexus since launch, plus plenty of radical additions on their way'.[36][37] A major feature of the patch was a revamp of the player and hero progression systems. The level caps (40 for players in general, and 20 for individual heroes) were removed, and the uneven experience curve for levelling heroes was smoothed out. Another feature was the introduction of Loot Chests which contain cosmetic rewards, similar to the system used in Overwatch. In addition to heroes, skins, and mounts, the chests can also include new portraits, banners, custom announcer voices (similar to StarCraft II), hero voice lines, and graffiti sprays (both similar to Overwatch). A loadout system for cosmetic additions was also included. The in-game shop was remodeled and retitled 'Collection', and two new currencies were added in addition to the existing Gold: Gems (which can be earned in-game or purchased with real money), used to buy heroes, Loot Chests, and featured items, and Shards, awarded from Loot Chests and from duplicate items from Loot Chests.[38] As part of the announcement, a new Diablo hero, the Amazon Cassia, was highlighted.[39]
Heroes 2.0 went into beta testing on March 29, and was released on April 25.[40]
Downsizing[edit]
On December 13, 2018, Blizzard announced that some developers from Heroes of the Storm would be moving to other projects, and that the game would be transitioning to a long-term support phase. Blizzard also announced the cancellation of their esports tournaments, Heroes Global Championship and Heroes of the Dorm.[41][42][43] Members of the esports community around Heroes stated they were caught off guard by the announcement and had been told as recently as BlizzCon 2018 that HGC would continue.[44][45] In a message posted on the game's official forums, production director Kaéo Milker confirmed the game would continue receiving updates and new content, though at a slower pace than before.[46]
Reception[edit]Critical response[edit]
Heroes of the Storm received generally favorable reviews upon release. Metacritic calculated an average score of 86 out of 100, indicating 'generally favorable reviews', based on 57 reviews.[47]
GameSpot awarded it 9 out of 10, summarizing 'A fantastic casual-competitive game that offers untold hours of enjoyment.'[49]IGN awarded it 8 out of 10 on a re-review in March 2018, saying 'Heroes of the Storm packs a ton of variety and excellent characters. Some of this MOBA's modes work better than others, but it's a safe bet that it'll deliver a fun match.'[52]
The game was nominated for 'Choice Video Game' at the 2017 Teen Choice Awards.[56]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Heroes_of_the_Storm&oldid=903467096'
While console MMORPGs and MOBAs are more than ever closer to the norm than an exception, Blizzard isn't in a hurry to join the fray.
A few years ago, the idea of MMORPGs of consoles was almost a heresy that only a few studios dared to pursue, while MOBAs were a rarity. Nowadays the console market is seen as a very viable way to expand an MMO’s userbase, and MOBAs are quite common as well.
Free gta san andreas highly compressed in 2mb. Aug 17, 2016 GTA San Andreas - Highly Compressed 618 MB - Full PC Game Free Download Updated By MEHRAJ Wednesday, August 17, 2016. Grand Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by Rockstar North in the United Kingdom and published by Rockstar Games. A sequel to the successful title Grand Theft Auto: Vice City.
In the same vein, Blizzard used to be known mostly as a PC developer, while now Overwatch hosts millions of players on PS4 and Xbox One. Yet it appears that they’re not overly interested in moving some of their other successful games to the console scene.
At PAX East, DualShockers talked with World of Warcraft Producer Daniel Stahl and Heroes of the Storm Lead Hero Designer Matt Villers, and both provided negative answers about the possibility of a console move for their respective games.
Stahl mentioned that porting World of Warcraft to consoles would require wide-ranging changes, that the studio isn’t willing to make.
“You know, World of Warcraft is really designed for Personal Computers, I think. There’d have to be so many different changes we’d have to make to make it a console game… We really want to continue making World of Warcraft as it is right now. We’d have to do something entirely different if we wanted to do something for consoles.”
In a similar vein, Villers also mentioned that a console move would require a lot of changes, and there are no plans for that at the moment, with the focus remaining firmly on PC.
“Our focus is really on PC, it has been from the beginning. There would probably be a lot of changes needed to make the gameplay work on console. No plans in that regard right now.”
So there you have it. If you were hoping to play Blizzard’s successful MMORPG and MOBA on PS4, Xbox One, or Switch, looks like it isn’t happening, at least for the time being.
Funnily, rumors have also been floating around about a Switch port of Diablo III, but at the moment nothing has been confirmed.
World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft takes place within the Warcraft world of Azeroth, approximately four years after the events at the conclusion of Blizzard's previous Warcraft release, Warcraft III: The Frozen Throne. Blizzard Entertainment announced World of Warcraft on September 2, 2001. The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise.
The first expansion set of the game, The Burning Crusade, was released on January 16, 2007. The second expansion set, Wrath of the Lich King, was released on November 13, 2008. The third expansion set, Cataclysm, was released on December 7, 2010. The fourth expansion set, Mists of Pandaria, was released on September 25, 2012. The fifth expansion set, Warlords of Draenor, was announced at BlizzCon 2013.
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